Alistair Sutcliffe & Brian Gault (2004)
Interacting with Computers, 16(4), 831-849.
DOI: https://doi.org/10.1016/j.intcom.2004.05.001
Abstract. Sutcliffe and Gault's adaptation of Nielsen's heuristics for virtual-reality applications — adding heuristics specific to immersion, presence, and natural interaction. The reference cited in VR / AR heuristic-evaluation work.
Tags: heuristic-evaluation vr domain-adaptation