686 references · browseable by topic
Usability Research Directory
A curated, browseable bibliography of usability research. Organised to mirror the textbook's part/chapter structure. Each entry links to its own page with citation, abstract, and DOI.
Foundations of Usability (140)
Origins of the field, definitions, and the cognitive science underpinning interface design.
What Is Usability? (30)
International Organization for Standardization (2019). ISO 9241-210:2019 Ergonomics of human-system interaction — Part 210: Human-centred design for interactive systems. ISO. https://www.iso.org/standard/77520.html
International Organization for Standardization (2019). ISO 9241-210; Ergonomics of human-system interaction — Part 210; Human-centred design for interactive systems. International Organization for Standardization. https://www.iso.org/standard/77520.html
International Organization for Standardization (2018). ISO 9241-11:2018 Ergonomics of human-system interaction, Part 11, Usability: Definitions and concepts. International Organization for Standardization. https://www.iso.org/standard/63500.html
International Organization for Standardization (2018). ISO 9241-11; Ergonomics of human-system interaction — Part 11; Usability — Definitions and concepts. International Organization for Standardization. https://www.iso.org/standard/63500.html
Christopher D. Wickens, Justin G. Hollands, Simon Banbury, & Raja Parasuraman (2015). Engineering Psychology and Human Performance. Psychology Press. https://doi.org/10.4324/9781315665177
Gavriel Salvendy (2012). Handbook of Human Factors and Ergonomics (4th ed). Wiley.
International Organization for Standardization (2011). ISO/IEC 25010; Systems and software engineering — Quality models. International Organization for Standardization. https://www.iso.org/standard/35733.html
Donald A. Norman (2010). Living with Complexity. MIT Press.
Martin Maguire (2001). Context of use within usability activities. International Journal of Human-Computer Studies, 55(4), 453-483. https://doi.org/10.1006/ijhc.2001.0486
Alphonse Chapanis (1999). The Chapanis Chronicles: 50 Years of Human Factors Research, Education, and Design. Aegean Publishing, 256. https://archive.org/details/chapanischronicl0000chap
International Organization for Standardization (1999). ISO 13407; Human-centred design processes for interactive systems. International Organization for Standardization. https://www.iso.org/standard/21197.html
Jakob Nielsen (1993). Usability Engineering. Morgan Kaufmann.
Ben Shneiderman (1987). Designing the user interface strategies for effective human-computer interaction. ACM SIGBIO Newsletter, 9(1), 6. https://doi.org/10.1145/25065.950626
Ben Shneiderman (1987). Designing the user interface strategies for effective human-computer interaction. ACM SIGBIO Newsletter, 9(1), 6. https://doi.org/10.1145/25065.950626
Alan C. Kay & Adele Goldberg (1977). Personal dynamic media. Computer, 10(3), 31-41. https://doi.org/10.1109/C-M.1977.217672
Theodor H. Nelson (1965). Complex information processing; a file structure for the complex, the changing and the indeterminate. Proceedings of the 1965 20th National Conference, 84-100. https://doi.org/10.1145/800197.806036
Marshall McLuhan (1964). Understanding Media; The Extensions of Man. McGraw-Hill.
Douglas C. Engelbart (1962). Augmenting Human Intellect; A Conceptual Framework. SRI International. https://dougengelbart.org/content/view/138/
Kurt Lewin (1947). Frontiers in group dynamics; concept, method and reality in social science. Human Relations, 1(1), 5-41. https://doi.org/10.1177/001872674700100103
Vannevar Bush (1945). As we may think. The Atlantic Monthly, 176(1), 101-108. https://www.theatlantic.com/magazine/archive/1945/07/as-we-may-think/303881/
Human Perception (27)
Jeremy M. Wolfe, Keith R. Kluender, Dennis M. Levi, Linda M. Bartoshuk, Rachel S. Herz, Roberta Klatzky, & Daniel M. Merfeld (2023). Sensation and Perception. Oxford University Press, 544. https://global.oup.com/academic/product/sensation-and-perception-9780197663813
Maureen C. Stone (2014). Color and Information. Microsoft Research Tutorial.
Robert Bringhurst (2013). The Elements of Typographic Style (4th ed). Hartley & Marks.
Colin Ware (2012). Information Visualization; Perception for Design (3rd ed). Morgan Kaufmann.
Jennifer Birch (2012). Worldwide prevalence of red-green color deficiency. Journal of the Optical Society of America A, 29(3), 313-320. https://doi.org/10.1364/JOSAA.29.000313
Marvin M. Chun, Julie D. Golomb, & Nicholas B. Turk-Browne (2011). A taxonomy of external and internal attention. Annual Review of Psychology, 62, 73-101. https://doi.org/10.1146/annurev.psych.093008.100427
Gustavo M. Machado, Manuel M. Oliveira, & Leandro A. F. Fernandes (2009). A physiologically-based model for simulation of color vision deficiency. IEEE Transactions on Visualization and Computer Graphics, 15(6), 1291-1298. https://doi.org/10.1109/TVCG.2009.113
Laurent Itti & Christof Koch (2001). Computational modelling of visual attention. Nature Reviews Neuroscience, 2(3), 194-203. https://doi.org/10.1038/35058500
Daniel J. Simons & Christopher F. Chabris (1999). Gorillas in our midst, sustained inattentional blindness for dynamic events. Perception, 28(9), 1059-1074. https://doi.org/10.1068/p281059
Keith Rayner (1998). Eye movements in reading and information processing; 20 years of research. Psychological Bulletin, 124(3), 372-422. https://doi.org/10.1037/0033-2909.124.3.372
Ronald A. Rensink, J. Kevin O'Regan, & James J. Clark (1997). To see or not to see: The need for attention to perceive changes in scenes. Psychological Science, 8(5), 368-373. https://doi.org/10.1111/j.1467-9280.1997.tb00427.x
Jeremy M. Wolfe (1994). Guided search 2.0; a revised model of visual search. Psychonomic Bulletin and Review, 1(2), 202-238. https://doi.org/10.3758/BF03200774
David C. Van Essen, Charles H. Anderson, & Daniel J. Felleman (1992). Information Processing in the Primate Visual System: An Integrated Systems Perspective. Science, 255(5043), 419-423. https://doi.org/10.1126/science.1734518
William W. Gaver (1991). Technology affordances. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 79-84. https://doi.org/10.1145/108844.108856
Jeremy M. Wolfe, Kyle R. Cave, & Susan L. Franzel (1989). Guided Search; an alternative to the feature integration model for visual search. Journal of Experimental Psychology; Human Perception and Performance, 15(3), 419-433. https://doi.org/10.1037/0096-1523.15.3.419
James J. Gibson (1986). The Ecological Approach to Visual Perception. Lawrence Erlbaum Associates.
Christof Koch & Shimon Ullman (1985). Shifts in selective visual attention; towards the underlying neural circuitry. Human Neurobiology, 4(4), 219-227. https://authors.library.caltech.edu/40368/
William S. Cleveland & Robert McGill (1985). Graphical perception and graphical methods for analyzing scientific data. Science, 229(4716), 828-833. https://doi.org/10.1126/science.229.4716.828
Anne Treisman & Garry Gelade (1980). A feature-integration theory of attention. Cognitive Psychology, 12(1), 97-136. https://doi.org/10.1016/0010-0285(80)90005-5
James J. Gibson (1979). The Ecological Approach to Visual Perception. Houghton Mifflin, 332. https://www.routledge.com/The-Ecological-Approach-to-Visual-Perception-Classic-Edition/Gibson/p/book/9781848725782
Josef Albers (1963). Interaction of Color. Yale University Press.
Johannes Itten (1961). The Art of Color. Otto Maier; English ed. John Wiley 1973.
George Sperling (1960). The information available in brief visual presentations.. Psychological Monographs: General and Applied, 74(11), 1-29. https://doi.org/10.1037/h0093759
Memory and Cognitive Load (32)
John Dunlosky, Katherine A. Rawson, Elizabeth J. Marsh, Mitchell J. Nathan, & Daniel T. Willingham (2013). Improving students' learning with effective learning techniques; promising directions from cognitive and educational psychology. Psychological Science in the Public Interest, 14(1), 4-58. https://doi.org/10.1177/1529100612453266
John Sweller, Paul Ayres, & Slava Kalyuga (2011). Cognitive Load Theory. Springer.
Nelson Cowan (2010). The magical mystery four; how is working memory capacity limited, and why?. Current Directions in Psychological Science, 19(1), 51-57. https://doi.org/10.1177/0963721409359277
Richard E. Mayer (2009). Multimedia Learning (2nd ed). Cambridge University Press.
Henry L. Roediger III & Jeffrey D. Karpicke (2006). The power of testing memory; basic research and implications for educational practice. Perspectives on Psychological Science, 1(3), 181-210. https://doi.org/10.1111/j.1745-6916.2006.00012.x
Larry R. Squire (2004). Memory systems of the brain; a brief history and current perspective. Neurobiology of Learning and Memory, 82(3), 171-177. https://doi.org/10.1016/j.nlm.2004.06.005
Fred Paas, Alexander Renkl, & John Sweller (2003). Cognitive load theory and instructional design; recent developments. Educational Psychologist, 38(1), 1-4. https://doi.org/10.1207/S15326985EP3801_1
Richard E. Mayer & Roxana Moreno (2003). Nine ways to reduce cognitive load in multimedia learning. Educational Psychologist, 38(1), 43-52. https://doi.org/10.1207/S15326985EP3801_6
Nelson Cowan (2001). The magical number 4 in short-term memory: A reconsideration of mental storage capacity. Behavioral and Brain Sciences, 24(1), 87-114. https://doi.org/10.1017/s0140525x01003922
Alan Baddeley (2000). The episodic buffer; a new component of working memory?. Trends in Cognitive Sciences, 4(11), 417-423. https://doi.org/10.1016/S1364-6613(00)01538-2
John Sweller, Jeroen J. G. van Merrienboer, & Fred G. W. C. Paas (1998). Cognitive Architecture and Instructional Design. Educational Psychology Review, 10(3), 251-296. https://doi.org/10.1023/a:1022193728205
K. Anders Ericsson & Walter Kintsch (1995). Long-term working memory. Psychological Review, 102(2), 211-245. https://doi.org/10.1037/0033-295X.102.2.211
Jerome S. Bruner (1990). Acts of Meaning. Harvard University Press.
Mihaly Csikszentmihalyi (1990). Flow; The Psychology of Optimal Experience. Harper and Row.
John Sweller (1988). Cognitive Load During Problem Solving: Effects on Learning. Cognitive Science, 12(2), 257-285. https://doi.org/10.1207/s15516709cog1202_4
Donald A. Norman (1983). Some observations on mental models. Mental Models (D. Gentner & A. L. Stevens, Eds.), 7-14. https://www.taylorfrancis.com/books/edit/10.4324/9781315802725/mental-models-dedre-gentner-albert-stevens
Philip N. Johnson-Laird (1983). Mental Models: Towards a Cognitive Science of Language, Inference, and Consciousness. Harvard University Press, 528. https://archive.org/details/mentalmodelstowa0000john
John R. Anderson (1982). Acquisition of cognitive skill. Psychological Review, 89(4), 369-406. https://doi.org/10.1037/0033-295X.89.4.369
Alan D. Baddeley & Graham Hitch (1974). Working Memory. Psychology of Learning and Motivation, 47-89. https://doi.org/10.1016/s0079-7421(08)60452-1
Herbert A. Simon (1974). How big is a chunk? By combining data from several experiments, a basic human memory unit can be identified and measured. Science, 183(4124), 482-488. https://doi.org/10.1126/science.183.4124.482
William G. Chase & Herbert A. Simon (1973). Perception in chess. Cognitive Psychology, 4(1), 55-81. https://doi.org/10.1016/0010-0285(73)90004-2
Fergus I. M. Craik & Robert S. Lockhart (1972). Levels of processing; a framework for memory research. Journal of Verbal Learning and Verbal Behavior, 11(6), 671-684. https://doi.org/10.1016/S0022-5371(72)80001-X
Fergus I.M. Craik & Robert S. Lockhart (1972). Levels of processing: A framework for memory research. Journal of Verbal Learning and Verbal Behavior, 11(6), 671-684. https://doi.org/10.1016/s0022-5371(72)80001-x
Lloyd Peterson & Margaret Jean Peterson (1959). Short-term retention of individual verbal items.. Journal of Experimental Psychology, 58(3), 193-198. https://doi.org/10.1037/h0049234
George A. Miller (1956). The magical number seven, plus or minus two: Some limits on our capacity for processing information.. Psychological Review, 63(2), 81-97. https://doi.org/10.1037/h0043158
Attention and Decision-Making (34)
Gloria Mark, Stephen Voida, & Armand Cardello (2012). A pace not dictated by electrons; an empirical study of work without email. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 555-564. https://doi.org/10.1145/2207676.2207754
Daniel Kahneman (2011). Thinking, Fast and Slow. Farrar, Straus and Giroux, 499. https://www.penguinrandomhouse.com/books/89308/thinking-fast-and-slow-by-daniel-kahneman/
Keith E. Stanovich (2011). Rationality and the Reflective Mind. Oxford University Press.
Shamsi T. Iqbal & Brian P. Bailey (2010). Oasis; a framework for linking notification delivery to the perceptual structure of goal-directed tasks. ACM Transactions on Computer-Human Interaction, 17(4), 1-28. https://doi.org/10.1145/1879831.1879833
Christopher D. Wickens (2008). Multiple Resources and Mental Workload. Human Factors: The Journal of the Human Factors and Ergonomics Society, 50(3), 449-455. https://doi.org/10.1518/001872008x288394
Gary A. Klein (2008). Naturalistic decision making. Human Factors, 50(3), 456-460. https://doi.org/10.1518/001872008X288385
Gloria Mark, Daniela Gudith, & Ulrich Klocke (2008). The cost of interrupted work; more speed and stress. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 107-110. https://doi.org/10.1145/1357054.1357072
Jonathan St. B. T. Evans (2008). Dual-processing accounts of reasoning, judgment, and social cognition. Annual Review of Psychology, 59, 255-278. https://doi.org/10.1146/annurev.psych.59.103006.093629
Richard H. Thaler & Cass R. Sunstein (2008). Nudge: Improving Decisions About Health, Wealth, and Happiness. Yale University Press, 304. https://yalebooks.yale.edu/book/9780300262285/nudge/
Paul Slovic, Melissa L. Finucane, Ellen Peters, & Donald G. MacGregor (2007). The affect heuristic. European Journal of Operational Research, 177(3), 1333-1352. https://doi.org/10.1016/j.ejor.2005.04.006
George Loewenstein, Elke U. Weber, Christopher K. Hsee, & Ned Welch (2001). Risk as feelings. Psychological Bulletin, 127(2), 267-286. https://doi.org/10.1037/0033-2909.127.2.267
Gerd Gigerenzer & Reinhard Selten (2001). Bounded Rationality; The Adaptive Toolbox. MIT Press.
Sheena S. Iyengar & Mark R. Lepper (2000). When choice is demotivating: Can one desire too much of a good thing?. Journal of Personality and Social Psychology, 79(6), 995-1006. https://doi.org/10.1037/0022-3514.79.6.995
Daniel J Simons & Christopher F Chabris (1999). Gorillas in Our Midst: Sustained Inattentional Blindness for Dynamic Events. Perception, 28(9), 1059-1074. https://doi.org/10.1068/p281059
Gary A. Klein (1998). Sources of Power; How People Make Decisions. MIT Press.
Edwin Hutchins (1995). Cognition in the Wild. MIT Press.
Stephen Kaplan (1995). The restorative benefits of nature: Toward an integrative framework. Journal of Environmental Psychology, 15(3), 169-182. https://doi.org/10.1016/0272-4944(95)90001-2
Michael I. Posner & Steven E. Petersen (1990). The attention system of the human brain. Annual Review of Neuroscience, 13, 25-42. https://doi.org/10.1146/annurev.ne.13.030190.000325
Larry Tesler (1985). Tesler's Law of the Conservation of Complexity. SmugMug / interactions article reproduced from Tesler papers. https://www.tesler.us/articles/conservation
Anne M. Treisman & Garry Gelade (1980). A feature-integration theory of attention. Cognitive Psychology, 12(1), 97-136. https://doi.org/10.1016/0010-0285(80)90005-5
Michael I. Posner (1980). Orienting of attention. Quarterly Journal of Experimental Psychology, 32(1), 3-25. https://doi.org/10.1080/00335558008248231
Amos Tversky & Daniel Kahneman (1974). Judgment under Uncertainty: Heuristics and Biases. Science, 185(4157), 1124-1131. https://doi.org/10.1126/science.185.4157.1124
D. E. Broadbent (1958). Perception and communication.. Pergamon Press. https://doi.org/10.1037/10037-000
H. A. Simon (1956). Rational choice and the structure of the environment.. Psychological Review, 63(2), 129-138. https://doi.org/10.1037/h0042769
Ray Hyman (1953). Stimulus information as a determinant of reaction time.. Journal of Experimental Psychology, 45(3), 188-196. https://doi.org/10.1037/h0056940
W. E. Hick (1952). On the Rate of Gain of Information. Quarterly Journal of Experimental Psychology, 4(1), 11-26. https://doi.org/10.1080/17470215208416600
N. H. Mackworth (1948). The Breakdown of Vigilance during Prolonged Visual Search. Quarterly Journal of Experimental Psychology, 1(1), 6-21. https://doi.org/10.1080/17470214808416738
Motor Control and Fitts's Law (17)
Errol R. Hoffmann (2013). Which Version/Variation of Fitts' Law? A Critique of Information-Theory Models. Journal of Motor Behavior, 45(3), 205-215. https://doi.org/10.1080/00222895.2013.778815
Xiaojun Bi, Yang Li, & Shumin Zhai (2013). FFitts law; modeling finger touch with Fitts' law. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1363-1372. https://doi.org/10.1145/2470654.2466180
Géry Casiez, Daniel Vogel, Ravin Balakrishnan, & Andy Cockburn (2008). The impact of control-display gain on user performance in pointing tasks. Human-Computer Interaction, 23(3), 215-250. https://doi.org/10.1080/07370020802278163
R. William Soukoreff & I. Scott MacKenzie (2004). Towards a standard for pointing device evaluation; perspectives on 27 years of Fitts' law research in HCI. International Journal of Human-Computer Studies, 61(6), 751-789. https://doi.org/10.1016/j.ijhcs.2004.09.001
International Organization for Standardization (2000). ISO 9241-9:2000 Ergonomic requirements for office work with visual display terminals, Part 9: Requirements for non-keyboard input devices. International Organization for Standardization. https://www.iso.org/standard/30030.html
Michael Bohan & Barbara S. Chaparro (1998). To click or not to click; a comparison of two target-selection methods for HCI. Proceedings of the 1998 ACM Conference on Computer-Human Interaction (CHI '98), 48(7), 1018-1022. https://doi.org/10.1145/286498.286707
Johnny Accot & Shumin Zhai (1997). Beyond Fitts' law. Proceedings of the ACM SIGCHI Conference on Human factors in computing systems, 295-302. https://doi.org/10.1145/258549.258760
Johnny Accot & Shumin Zhai (1997). Beyond Fitts' law; models for trajectory-based HCI tasks. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 295-302. https://doi.org/10.1145/258549.258760
Réjean Plamondon & Adel M. Alimi (1997). Speed/accuracy trade-offs in target-directed movements. Behavioral and Brain Sciences, 20(2), 279-303. https://doi.org/10.1017/S0140525X97001441
I. Scott MacKenzie (1992). Fitts' Law as a Research and Design Tool in Human-Computer Interaction. Human–Computer Interaction, 7(1), 91-139. https://doi.org/10.1207/s15327051hci0701_3
I. Scott MacKenzie & William Buxton (1992). Extending Fitts' law to two-dimensional tasks. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '92), 219-226. https://doi.org/10.1145/142750.142794
David E. Meyer, Richard A. Abrams, Sylvan Kornblum, Charles E. Wright, & J. E. Keith Smith (1988). Optimality in human motor performance; ideal control of rapid aimed movements. Psychological Review, 95(3), 340-370. https://doi.org/10.1037/0033-295X.95.3.340
Yves Guiard (1987). Asymmetric Division of Labor in Human Skilled Bimanual Action. Journal of Motor Behavior, 19(4), 486-517. https://doi.org/10.1080/00222895.1987.10735426
Richard A. Schmidt, Howard Zelaznik, Brian Hawkins, James S. Frank, & John T. Quinn Jr. (1979). Motor-output variability; a theory for the accuracy of rapid motor acts. Psychological Review, 86(5), 415-451. https://doi.org/10.1037/0033-295X.86.5.415
A. T. Welford (1968). Fundamentals of Skill. Methuen.
Paul M. Fitts (1954). The information capacity of the human motor system in controlling the amplitude of movement.. Journal of Experimental Psychology, 47(6), 381-391. https://doi.org/10.1037/h0055392
Claude E. Shannon (1948). A mathematical theory of communication. Bell System Technical Journal, 27(3), 379-423. https://doi.org/10.1002/j.1538-7305.1948.tb01338.x
Laws and Models (121)
Predictive models, design heuristics, and laws borrowed from architecture, aviation and engineering.
The Model Human Processor (14)
John E. Laird (2012). The Soar Cognitive Architecture. MIT Press.
John R. Anderson (2007). How Can the Human Mind Occur in the Physical Universe?. Oxford University Press. https://doi.org/10.1093/acprof:oso/9780195324259.001.0001
John R. Anderson, Daniel Bothell, Michael D. Byrne, Scott Douglass, Christian Lebiere, & Yulin Qin (2004). An integrated theory of the mind. Psychological Review, 111(4), 1036-1060. https://doi.org/10.1037/0033-295X.111.4.1036
John R. Anderson, Daniel Bothell, Michael D. Byrne, Scott Douglass, Christian Lebiere, & Yulin Qin (2004). An integrated theory of the mind. Psychological Review, 111(4), 1036-1060. https://doi.org/10.1037/0033-295X.111.4.1036
Bonnie E. John (2003). Information Processing and Skilled Behavior. HCI Models, Theories, and Frameworks, 55-101. https://doi.org/10.1016/b978-155860808-5/50004-6
David E. Meyer & David E. Kieras (1997). A computational theory of executive cognitive processes and multiple-task performance; Part 1. Basic mechanisms. Psychological Review, 104(1), 3-65. https://doi.org/10.1037/0033-295X.104.1.3
Allen Newell (1992). Précis of<i>Unified theories of cognition</i>. Behavioral and Brain Sciences, 15(3), 425-437. https://doi.org/10.1017/s0140525x00069478
Allen Newell (1990). Unified Theories of Cognition. Harvard University Press.
Stuart K. Card, Thomas P. Moran, & Allen Newell (1983). The Psychology of Human-Computer Interaction. Lawrence Erlbaum Associates, 469. https://www.routledge.com/The-Psychology-of-Human-Computer-Interaction/Card-Moran-Newell/p/book/9780898598599
Donald A. Norman & Daniel G. Bobrow (1975). On data-limited and resource-limited processes. Cognitive Psychology, 7(1), 44-64. https://doi.org/10.1016/0010-0285(75)90004-3
Allen Newell & Herbert A. Simon (1972). Human Problem Solving. Prentice-Hall.
Herbert A. Simon (1969). The Sciences of the Artificial. MIT Press.
GOMS and the Keystroke-Level Model (13)
Bonnie E. John, Konstantine Prevas, Dario D. Salvucci, & Ken Koedinger (2004). Predictive human performance modeling made easy. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 455-462. https://doi.org/10.1145/985692.985750
David E. Kieras (2003). Model-based evaluation. The Human-Computer Interaction Handbook (J. A. Jacko & A. Sears, Eds.), 1139-1151. https://web.eecs.umich.edu/~kieras/docs/TA_Modeling/Model-based_eval.pdf
Bonnie E. John & David E. Kieras (1996). The GOMS family of user interface analysis techniques. ACM Transactions on Computer-Human Interaction, 3(4), 320-351. https://doi.org/10.1145/235833.236054
Bonnie E. John & David E. Kieras (1996). The GOMS family of user interface analysis techniques; comparison and contrast. ACM Transactions on Computer-Human Interaction, 3(4), 320-351. https://doi.org/10.1145/235833.236054
Peter Haunold & Werner Kuhn (1994). A keystroke level analysis of a graphics application; manual map digitizing. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 337-343. https://doi.org/10.1145/259963.260398
Wayne Gray, Bonnie John, & Michael Atwood (1993). Project Ernestine: Validating a GOMS Analysis for Predicting and Explaining Real-World Task Performance. Human-Computer Interaction, 8(3), 237-309. https://doi.org/10.1207/s15327051hci0803_3
Bonnie E. John (1988). Contributions to engineering models of human-computer interaction. Doctoral dissertation, Carnegie Mellon University. https://kilthub.cmu.edu/articles/journal_contribution/Contributions_to_engineering_models_of_human-computer_interaction/6717092
David E. Kieras (1988). Towards a Practical GOMS Model Methodology for User Interface Design. Handbook of Human-Computer Interaction, 135-157. https://doi.org/10.1016/b978-0-444-70536-5.50012-9
Stuart K. Card, Thomas P. Moran, & Allen Newell (1980). The keystroke-level model for user performance time with interactive systems. Communications of the ACM, 23(7), 396-410. https://doi.org/10.1145/358886.358895
Design Heuristics and Guidelines (31)
Jakob Nielsen (2024). The 10 usability heuristics; updated annotations for the AI era. Nielsen Norman Group. https://www.nngroup.com/articles/ten-usability-heuristics/
Harry Brignull (2023). Deceptive Patterns: Exposing the Tricks Tech Companies Use to Control You. Testimonium Ltd. https://www.deceptive.design/
Chris Paton (2022). Scientific Human-Centred Design. DPhil Thesis, University of Oxford. https://ora.ox.ac.uk/
Jenifer Tidwell, Charles Brewer, & Aynne Valencia (2020). Designing Interfaces: Patterns for Effective Interaction Design. O'Reilly Media, 592. https://www.oreilly.com/library/view/designing-interfaces-3rd/9781492051954/
Arunesh Mathur, Gunes Acar, Michael J. Friedl, Eli Lucherini, Jonathan Mayer, Marshini Chetty, & Arvind Narayanan (2019). Dark patterns at scale; findings from a crawl of 11K shopping websites. Proceedings of the ACM on Human-Computer Interaction, 3(CSCW), 1-32. https://doi.org/10.1145/3359183
Herbert A. Simon (2019). The Sciences of the Artificial. The MIT Press. https://doi.org/10.7551/mitpress/12107.001.0001
Colin M. Gray, Yubo Kou, Bryan Battles, Joseph Hoggatt, & Austin L. Toombs (2018). The Dark (Patterns) Side of UX Design. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 1-14. https://doi.org/10.1145/3173574.3174108
Jakob Nielsen (2017). Jakob's Law of Internet User Experience. Nielsen Norman Group. https://www.nngroup.com/videos/jakobs-law-internet-ux/
Don Norman (2016). The Design of Everyday Things. Vahlen. https://doi.org/10.15358/9783800648108
Bruce Tognazzini (2014). First Principles of Interaction Design (Revised and Expanded). AskTog. https://asktog.com/atc/principles-of-interaction-design/
Donald A. Norman (2013). The Design of Everyday Things; Revised and Expanded Edition. Basic Books.
Harry Brignull (2010). Dark patterns; deception vs. honesty in UI design. A List Apart. https://alistapart.com/article/dark-patterns-deception-vs-honesty-in-ui-design/
Jakob Nielsen (2010). Mental models. Nielsen Norman Group. https://www.nngroup.com/articles/mental-models/
William Lidwell, Kritina Holden, & Jill Butler (2010). Universal Principles of Design (Revised and Updated Edition). Rockport Publishers, 272. https://universalprinciplesofdesign.com/books
Donald A. Norman (2007). The Design of Future Things. Basic Books.
Nigel Cross (2007). From a Design Science to a Design Discipline: Understanding Designerly Ways of Knowing and Thinking. Design Research Now, 41-54. https://doi.org/10.1007/978-3-7643-8472-2_3
Donald A. Norman (1999). Affordance, conventions, and design. Interactions, 6(3), 38-43. https://doi.org/10.1145/301153.301168
Jill Gerhardt‐Powals (1996). Cognitive engineering principles for enhancing human‐computer performance. International Journal of Human-Computer Interaction, 8(2), 189-211. https://doi.org/10.1080/10447319609526147
Erich Gamma, Richard Helm, Ralph Johnson, & John Vlissides (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley, 395. https://www.oreilly.com/library/view/design-patterns-elements/0201633612/
Jakob Nielsen (1994). Heuristic evaluation. Usability Inspection Methods (J. Nielsen & R. L. Mack, Eds.), 25-62. https://www.nngroup.com/books/usability-inspection-methods/
Jakob Nielsen (1994). Enhancing the explanatory power of usability heuristics. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '94), 152-158. https://doi.org/10.1145/191666.191729
Jakob Nielsen (1994). Estimating the number of subjects needed for a thinking aloud test. International Journal of Human-Computer Studies, 41(3), 385-397. https://doi.org/10.1006/ijhc.1994.1065
JAKOB NIELSEN (1993). The Usability Engineering Lifecycle. Usability Engineering, 71-114. https://doi.org/10.1016/b978-0-08-052029-2.50007-3
Bruce Tognazzini (1992). TOG on Interface. Addison-Wesley.
Jakob Nielsen & Rolf Molich (1990). Heuristic evaluation of user interfaces. Proceedings of the SIGCHI conference on Human factors in computing systems Empowering people - CHI '90, 249-256. https://doi.org/10.1145/97243.97281
Jakob Nielsen & Rolf Molich (1990). Heuristic evaluation of user interfaces. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '90), 249-256. https://doi.org/10.1145/97243.97281
Donald A. Norman (1988). The Psychology of Everyday Things. Basic Books. https://www.hachettebookgroup.com/titles/don-norman/the-psychology-of-everyday-things/9780465067091/
Ben Shneiderman (1983). Direct manipulation; a step beyond programming languages. Computer, 16(8), 57-69. https://doi.org/10.1109/MC.1983.1654471
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Design Laws from Architecture (28)
D. Kirk Hamilton & David H. Watkins (2009). Evidence-Based Design for Multiple Building Types. Wiley, 304. https://www.wiley.com/en-us/Evidence+Based+Design+for+Multiple+Building+Types-p-9780470129340
Peter Zumthor (2006). Atmospheres; Architectural Environments — Surrounding Objects. Birkhäuser.
Juhani Pallasmaa (2005). The Eyes of the Skin; Architecture and the Senses. Wiley-Academy.
Bernard Tschumi (1996). Architecture and Disjunction. MIT Press.
Rem Koolhaas & Bruce Mau (1995). S, M, L, XL. Monacelli Press.
Bill Hillier & Julienne Hanson (1984). The Social Logic of Space. Cambridge University Press.
Aldo Rossi (1982). The Architecture of the City. MIT Press.
Kevin Lynch (1981). A Theory of Good City Form. MIT Press.
Christian Norberg-Schulz (1980). Genius Loci; Towards a Phenomenology of Architecture. Rizzoli.
Kenneth Frampton (1980). Modern Architecture; A Critical History (5th ed). Thames and Hudson.
Christian Norberg-Schulz (1979). Intentions in Architecture. MIT Press.
Christopher Alexander (1979). The Timeless Way of Building. Oxford University Press, 552. https://global.oup.com/academic/product/the-timeless-way-of-building-9780195024029
Christopher Alexander (1979). The Timeless Way of Building. Oxford University Press.
Rem Koolhaas (1978). Delirious New York; A Retroactive Manifesto for Manhattan. Monacelli Press.
Christopher Alexander, Sara Ishikawa, & Murray Silverstein (1977). A Pattern Language: Towns, Buildings, Construction. Oxford University Press, 1216. https://global.oup.com/academic/product/a-pattern-language-9780195019193
Peter Eisenman (1970). Notes on Conceptual Architecture: Towards a Definition. Design Quarterly(78/79), 1-5. https://doi.org/10.2307/4047397
Robert Venturi (1966). Complexity and Contradiction in Architecture. Museum of Modern Art.
Christopher Alexander (1964). Notes on the Synthesis of Form. Harvard University Press, 224. https://www.hup.harvard.edu/books/9780674627512
Steen Eiler Rasmussen (1959). Experiencing Architecture. MIT Press.
Alvar Aalto (1940). The humanizing of architecture. The Technology Review, 43(1), 14-16. https://archive.org/details/sim_technology-review_1940-11_43_1
James Gibbs (1732). Rules for Drawing the Several Parts of Architecture. London. https://archive.org/details/bim_eighteenth-century_rules-for-drawing-the-se_gibbs-james-architect_1732
Andrea Palladio (1570). I Quattro Libri dell'Architettura (The Four Books of Architecture). MIT Press (Tavernor & Schofield translation, 1997). https://archive.org/details/gri_33125006448050
Marcus Vitruvius Pollio (-30). De Architectura (Ten Books on Architecture). Harvard University Press (M. H. Morgan translation, 1914). https://www.gutenberg.org/ebooks/20239
Design Laws from Aviation and Engineering (35)
Sidney Dekker (2017). The Field Guide to Understanding Human Error. CRC Press. https://doi.org/10.1201/9781315239675
Andrew Hopkins (2014). Issues in safety science. Safety Science, 67, 6-14. https://doi.org/10.1016/j.ssci.2013.01.007
Atul Gawande (2011). The Checklist Manifesto: How to Get Things Right. Journal of Nursing Regulation, 1(4), 64. https://doi.org/10.1016/s2155-8256(15)30310-0
Nancy G. Leveson (2011). Engineering a Safer World; Systems Thinking Applied to Safety. MIT Press.
Erik Hollnagel (2009). The ETTO Principle; Efficiency-Thoroughness Trade-Off. Ashgate.
Sidney Dekker (2007). Just Culture; Balancing Safety and Accountability. Ashgate.
Eduardo Salas, Katherine A. Wilson, C. Shawn Burke, & Dana E. Wightman (2006). Does crew resource management training work? An update, an extension, and some critical needs. Human Factors, 48(2), 392-412. https://doi.org/10.1518/001872006777724444
Erik Hollnagel (2004). Barriers and Accident Prevention. Ashgate.
John D. Lee & Katrina A. See (2004). Trust in automation; designing for appropriate reliance. Human Factors, 46(1), 50-80. https://doi.org/10.1518/hfes.46.1.50_30392
J. Reason (2000). Human error: models and management. BMJ, 320(7237), 768-770. https://doi.org/10.1136/bmj.320.7237.768
Raja Parasuraman, Thomas B. Sheridan, & Christopher D. Wickens (2000). A model for types and levels of human interaction with automation. IEEE Transactions on Systems, Man and Cybernetics, 30(3), 286-297. https://doi.org/10.1109/3468.844354
Robert L. Helmreich (2000). On error management; lessons from aviation. BMJ, 320(7237), 781-785. https://doi.org/10.1136/bmj.320.7237.781
Robert L. Helmreich, Ashleigh C. Merritt, & John A. Wilhelm (1999). The evolution of crew resource management training in commercial aviation. The International Journal of Aviation Psychology, 9(1), 19-32. https://doi.org/10.1207/s15327108ijap0901_2
James Reason (1997). Managing the Risks of Organizational Accidents. Ashgate.
Raja Parasuraman & Victor Riley (1997). Humans and Automation: Use, Misuse, Disuse, Abuse. Human Factors: The Journal of the Human Factors and Ergonomics Society, 39(2), 230-253. https://doi.org/10.1518/001872097778543886
Raja Parasuraman & Victor Riley (1997). Humans and automation; use, misuse, disuse, abuse. Human Factors, 39(2), 230-253. https://doi.org/10.1518/001872097778543886
Mica R. Endsley (1995). Toward a theory of situation awareness in dynamic systems. Human Factors, 37(1), 32-64. https://doi.org/10.1518/001872095779049543
Mica R. Endsley & Esin O. Kiris (1995). The out-of-the-loop performance problem and level of control in automation. Human Factors, 37(2), 381-394. https://doi.org/10.1518/001872095779064555
Nadine B. Sarter & David D. Woods (1995). How in the World Did We Ever Get into That Mode? Mode Error and Awareness in Supervisory Control. Human Factors: The Journal of the Human Factors and Ergonomics Society, 37(1), 5-19. https://doi.org/10.1518/001872095779049516
N.G. Leveson & C.S. Turner (1993). An investigation of the Therac-25 accidents. Computer, 26(7), 18-41. https://doi.org/10.1109/mc.1993.274940
Nancy G. Leveson & Clark S. Turner (1993). An investigation of the Therac-25 accidents. Computer, 26(7), 18-41. https://doi.org/10.1109/MC.1993.274940
Walter Vincenti (1993). What Engineers Know and How They Know It. Johns Hopkins University Press. https://doi.org/10.56021/9780801839740
James Reason (1990). Human Error. Cambridge University Press. https://doi.org/10.1017/cbo9781139062367
Karl E. Weick (1990). The vulnerable system; an analysis of the Tenerife air disaster. Journal of Management, 16(3), 571-593. https://doi.org/10.1177/014920639001600304
Frank H. Hawkins (1987). Human Factors in Flight. Gower Technical Press.
Charles Perrow (1984). Normal Accidents; Living with High-Risk Technologies. Basic Books.
Lisanne Bainbridge (1983). Ironies of automation. Automatica, 19(6), 775-779. https://doi.org/10.1016/0005-1098(83)90046-8
Roy D. Patterson (1982). Guidelines for auditory warning systems on civil aircraft. Civil Aviation Authority Paper 82017. https://ntrl.ntis.gov/NTRL/dashboard/searchResults/titleDetail/PB83248625.xhtml
Donald A. Norman (1981). Categorization of action slips.. Psychological Review, 88(1), 1-15. https://doi.org/10.1037/0033-295x.88.1.1
Earl L. Wiener & Renwick E. Curry (1980). Flight-deck automation; promises and problems. Ergonomics, 23(10), 995-1011. https://doi.org/10.1080/00140138008924809
EARL L. WIENER & RENWICK E. CURRY (1980). Flight-deck automation: promises and problems. Ergonomics, 23(10), 995-1011. https://doi.org/10.1080/00140138008924809
Domains of Application (228)
Usability applied to particular domains: software, healthcare, the built environment, and data visualisation.
Software Usability (125)
Albert Ziegler, Eirini Kalliamvakou, X. Alice Li, Andrew Rice, Devon Rifkin, Shawn Simister, Ganesh Sittampalam, & Edward Aftandilian (2024). Measuring GitHub Copilot's impact on productivity. Communications of the ACM, 67(3), 54-63. https://doi.org/10.1145/3633453
Apple Inc. (2024). Human Interface Guidelines. Apple Developer Documentation. https://developer.apple.com/design/human-interface-guidelines/
Apple Inc. (2024). Human Interface Guidelines. Apple Developer Documentation. https://developer.apple.com/design/human-interface-guidelines/
Apple Inc. (2024). visionOS Design Guidelines; Designing for visionOS. Apple Developer Documentation. https://developer.apple.com/design/human-interface-guidelines/designing-for-visionos
Bootstrap Core Team (2024). Bootstrap 5. bootstrap-team. https://getbootstrap.com/
Google Inc. (2024). Material Design 3. Google Design. https://m3.material.io/
Meta Platforms (2024). Designing Mixed Reality. Meta Developer Documentation. https://developer.oculus.com/resources/mr-overview/
Kate S. Glazko, Momona Yamagami, Aashaka Desai, Kelly Avery Mack, Venkatesh Potluri, Xuhai Xu, & Jennifer Mankoff (2023). An autoethnographic case study of generative artificial intelligence's utility for accessibility. Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 1-8. https://doi.org/10.1145/3597638.3614548
Steven M. LaValle (2023). Virtual Reality. Cambridge University Press.
W3C Web Accessibility Initiative (2023). Web Content Accessibility Guidelines (WCAG) 2.2. W3C Recommendation. https://www.w3.org/TR/WCAG22/
Anastasia Schaadhardt, Alexis Hiniker, & Jacob O. Wobbrock (2021). Understanding blind screen-reader users' experiences of digital artboards. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '21), 1-19. https://doi.org/10.1145/3411764.3445242
Ashley Shew (2020). Ableism, technoableism, and future AI. IEEE Technology and Society Magazine, 39(1), 40-85. https://doi.org/10.1109/MTS.2020.2967492
International Organization for Standardization (2020). ISO 14155:2020 Clinical investigation of medical devices for human subjects — Good clinical practice. ISO. https://www.iso.org/standard/71690.html
European Parliament and Council (2019). Directive (EU) 2019/882 on the accessibility requirements for products and services (European Accessibility Act). Official Journal of the European Union. https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=CELEX:32019L0882
Frederik Brudy, Christian Holz, Roman Rädle, Chi-Jui Wu, Steven Houben, Clemens Nylandsted Klokmose, & Nicolai Marquardt (2019). Cross-device taxonomy; survey, opportunities and challenges of interactions spanning across multiple devices. Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 1-28. https://doi.org/10.1145/3290605.3300792
Leigh Clark, Philip Doyle, Diego Garaialde, Emer Gilmartin, Stephan Schlögl, Jens Edlund, Matthew Aylett, João Cabral, Cosmin Munteanu, Justin Edwards, & Benjamin R. Cowan (2019). The state of speech in HCI; trends, themes and challenges. Interacting with Computers, 31(4), 349-371. https://doi.org/10.1093/iwc/iwz016
Robles v. Domino's Pizza & LLC (2019). 913 F.3d 898 (9th Cir. 2019), cert. denied 140 S. Ct. 122 (2019). U.S. Court of Appeals, Ninth Circuit. https://cdn.ca9.uscourts.gov/datastore/opinions/2019/01/15/17-55504.pdf
Alisha Pradhan, Kanika Mehta, & Leah Findlater (2018). 'Accessibility came by accident'; use of voice-controlled intelligent personal assistants by people with disabilities. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 1-13. https://doi.org/10.1145/3173574.3174033
Martin Porcheron, Joel E. Fischer, Stuart Reeves, & Sarah Sharples (2018). Voice interfaces in everyday life. Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 1-12. https://doi.org/10.1145/3173574.3174214
Miryung Kim, Thomas Zimmermann, Robert DeLine, & Andrew Begel (2018). Data scientists in software teams; state of the art and challenges. IEEE Transactions on Software Engineering, 44(11), 1024-1038. https://doi.org/10.1109/TSE.2017.2754374
Serena Zheng, Noah Apthorpe, Marshini Chetty, & Nick Feamster (2018). User perceptions of smart home IoT privacy. Proceedings of the ACM on Human-Computer Interaction, 2(CSCW), 1-20. https://doi.org/10.1145/3274469
United States Access Board (2018). Information and Communication Technology (ICT) Standards and Guidelines (Section 508). U.S. Access Board. https://www.access-board.gov/ict/
W3C Web Accessibility Initiative (2018). Web Content Accessibility Guidelines (WCAG) 2.1. W3C Recommendation. https://www.w3.org/TR/WCAG21/
Benjamin R. Cowan, Nadia Pantidi, David Coyle, Kellie Morrissey, Peter Clarke, Sara Al-Shehri, David Earley, & Natasha Bandeira (2017). What can I help you with? Infrequent users' experiences of intelligent personal assistants. Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 1-12. https://doi.org/10.1145/3098279.3098539
Kinneret Yifrah (2017). Microcopy; The Complete Guide. Nemala Press.
Brad Frost (2016). Atomic Design. Brad Frost Web. https://atomicdesign.bradfrost.com/
Alessandro Acquisti, Laura Brandimarte, & George Loewenstein (2015). Privacy and human behavior in the age of information. Science, 347(6221), 509-514. https://doi.org/10.1126/science.aaa1465
Florian Schaub, Rebecca Balebako, Adam L. Durity, & Lorrie Faith Cranor (2015). A design space for effective privacy notices. Proceedings of the 11th Symposium on Usable Privacy and Security, 1-17. https://www.usenix.org/conference/soups2015/proceedings/presentation/schaub
John Vines, Rachel Clarke, Peter Wright, John McCarthy, & Patrick Olivier (2015). An age-old problem; examining the discourses of ageing in HCI and strategies for future research. ACM Transactions on Computer-Human Interaction, 22(1), 1-27. https://doi.org/10.1145/2696867
Josh Clark (2015). Designing for Touch. A Book Apart.
Stacy M. Branham & Shaun K. Kane (2015). Collaborative accessibility; how blind and sighted companions co-create accessible home spaces. Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15), 2373-2382. https://doi.org/10.1145/2702123.2702511
Eun Kyoung Choe, Nicole B. Lee, Bongshin Lee, Wanda Pratt, & Julie A. Kientz (2014). Understanding quantified-selfers' practices in collecting and exploring personal data. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1143-1152. https://doi.org/10.1145/2556288.2557372
Jesse Schell (2014). The Art of Game Design; A Book of Lenses (2nd ed). A K Peters/CRC Press.
Juho Hamari, Jonna Koivisto, & Harri Sarsa (2014). Does gamification work? A literature review of empirical studies on gamification. 47th Hawaii International Conference on System Sciences, 3025-3034. https://doi.org/10.1109/HICSS.2014.377
Shawn Lawton Henry, Shadi Abou-Zahra, & Judy Brewer (2014). The role of accessibility in a universal web. Proceedings of the 11th International Cross-Disciplinary Conference on Web Accessibility (W4A '14), 1-4. https://doi.org/10.1145/2596695.2596719
Steve Krug (2014). Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability. New Riders, 216. https://www.peachpit.com/store/dont-make-me-think-revisited-a-common-sense-approach-9780321965516
Steven M. LaValle, Anna Yershova, Max Katsev, & Markus Antonov (2014). Head tracking for the Oculus Rift. Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 187-194. https://doi.org/10.1109/ICRA.2014.6906608
Aniket Kittur, Jeffrey V. Nickerson, Michael Bernstein, Elizabeth Gerber, Aaron Shaw, John Zimmerman, Matt Lease, & John Horton (2013). The future of crowd work. Proceedings of the 2013 Conference on Computer Supported Cooperative Work, 1301-1318. https://doi.org/10.1145/2441776.2441923
Dan Saffer (2013). Microinteractions; Designing with Details. O'Reilly Media.
Steven Hoober (2013). How do users really hold mobile devices?. UXmatters. https://www.uxmatters.com/mt/archives/2013/02/how-do-users-really-hold-mobile-devices.php
Andreas Dünser, Mark Billinghurst, James Wen, Ville Lehtinen, & Antti Nurminen (2012). Exploring the use of handheld AR for outdoor navigation. Computers & Graphics, 36(8), 1084-1095. https://doi.org/10.1016/j.cag.2012.10.001
Bart P. Knijnenburg, Martijn C. Willemsen, Zeno Gantner, Hakan Soncu, & Chris Newell (2012). Explaining the user experience of recommender systems. User Modeling and User-Adapted Interaction, 22(4), 441-504. https://doi.org/10.1007/s11257-011-9118-4
Benedikt Koehne, Patrick C. Shih, & Judith S. Olson (2012). Remote and alone; coping with being the remote member on the team. Proceedings of the 2012 ACM Conference on Computer Supported Cooperative Work, 1257-1266. https://doi.org/10.1145/2145204.2145393
Chris Anderson (2012). Makers; The New Industrial Revolution. Crown Business.
Jakob Nielsen & Raluca Budiu (2012). Mobile Usability. New Riders.
A. J. Bernheim Brush, Bongshin Lee, Ratul Mahajan, Sharad Agarwal, Stefan Saroiu, & Colin Dixon (2011). Home automation in the wild; challenges and opportunities. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2115-2124. https://doi.org/10.1145/1978942.1979249
Andrew J. Ko, Robin Abraham, Laura Beckwith, Alan Blackwell, Margaret Burnett, Martin Erwig, Chris Scaffidi, Joseph Lawrance, Henry Lieberman, Brad Myers, Mary Beth Rosson, Gregg Rothermel, Mary Shaw, & Susan Wiedenbeck (2011). The state of the art in end-user software engineering. ACM Computing Surveys, 43(3), 1-44. https://doi.org/10.1145/1922649.1922658
Jacob O. Wobbrock, Shaun K. Kane, Krzysztof Z. Gajos, Susumu Harada, & Jon Froehlich (2011). Ability-based design; concept, principles and examples. ACM Transactions on Accessible Computing, 3(3), 1-27. https://doi.org/10.1145/1952383.1952384
Javier A. Bargas-Avila, Glena H. Brenzikofer, Sebastian Roth, Alexandre N. Tuch, Mirjam Orsini, & Klaus Opwis (2011). Working towards usable forms on the worldwide web; optimizing multiple selection interface elements. Advances in Human-Computer Interaction, 2011, 1-12. https://doi.org/10.1155/2011/347171
Luke Wroblewski (2011). Mobile First. A Book Apart.
Luke Wroblewski (2011). Mobile First. A Book Apart.
Pearl Pu, Li Chen, & Rong Hu (2011). A user-centric evaluation framework for recommender systems. Proceedings of the 5th ACM Conference on Recommender Systems, 157-164. https://doi.org/10.1145/2043932.2043962
Rainer Böhme & Jens Grossklags (2011). The security cost of cheap user interaction. Proceedings of the 2011 New Security Paradigms Workshop, 67-82. https://doi.org/10.1145/2073276.2073284
Sebastian Deterding, Dan Dixon, Rilla Khaled, & Lennart Nacke (2011). From game design elements to gamefulness; defining 'gamification'. Proceedings of the 15th International Academic MindTrek Conference, 9-15. https://doi.org/10.1145/2181037.2181040
Chris Harrison, Desney Tan, & Dan Morris (2010). Skinput; appropriating the body as an input surface. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 453-462. https://doi.org/10.1145/1753326.1753394
Ethan Marcotte (2010). Responsive web design. A List Apart(306). https://alistapart.com/article/responsive-web-design/
Jeffrey P. Bigham, Chandrika Jayant, Hanjie Ji, Greg Little, Andrew Miller, Robert C. Miller, Robin Miller, Aubrey Tatarowicz, Brandyn White, Samual White, & Tom Yeh (2010). VizWiz; nearly real-time answers to visual questions. Proceedings of the 23rd Annual ACM Symposium on User Interface Software and Technology, 333-342. https://doi.org/10.1145/1866029.1866080
Jennifer Mankoff, Gillian R. Hayes, & Devva Kasnitz (2010). Disability studies as a source of critical inquiry for the field of assistive technology. Proceedings of the 12th International ACM SIGACCESS Conference on Computers and Accessibility, 3-10. https://doi.org/10.1145/1878803.1878807
Julie Rico & Stephen Brewster (2010). Usable gestures for mobile interfaces; evaluating social acceptability. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 887-896. https://doi.org/10.1145/1753326.1753458
Krzysztof Z. Gajos, Jacob O. Wobbrock, & Daniel S. Weld (2010). Automatically generating personalized user interfaces with SUPPLE. Artificial Intelligence, 174(12-13), 910-950. https://doi.org/10.1016/j.artint.2010.05.005
Richard Pak & Anne McLaughlin (2010). Designing Displays for Older Adults. CRC Press.
Jacob O. Wobbrock, Meredith Ringel Morris, & Andrew D. Wilson (2009). User-defined gestures for surface computing. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1083-1092. https://doi.org/10.1145/1518701.1518866
Jakob Nielsen & Kara Pernice (2009). Eyetracking Web Usability. New Riders.
Mark D. Gross & Ellen Yi-Luen Do (2009). Educating the new makers; cross-disciplinary creativity. Leonardo, 42(3), 210-215. https://doi.org/10.1162/leon.2009.42.3.210
Aniket Kittur, Ed H. Chi, & Bongwon Suh (2008). Crowdsourcing user studies with Mechanical Turk. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 453-456. https://doi.org/10.1145/1357054.1357127
David Dearman & Jeffery S. Pierce (2008). It's on my other computer; computing with multiple devices. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 767-776. https://doi.org/10.1145/1357054.1357177
Lorrie Faith Cranor (2008). A framework for reasoning about the human in the loop. Proceedings of the 1st Conference on Usability, Psychology, and Security, 1-15. https://www.usenix.org/legacy/event/upsec08/tech/full_papers/cranor/cranor.pdf
Luke Wroblewski (2008). Web Form Design: Filling in the Blanks. Rosenfeld Media, 226. https://www.lukew.com/resources/web_form_design.asp
Shaun K. Kane, Jeffrey P. Bigham, & Jacob O. Wobbrock (2008). Slide rule; making mobile touch screens accessible to blind people using multi-touch interaction techniques. Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, 73-80. https://doi.org/10.1145/1414471.1414487
Sunny Consolvo, David W. McDonald, Tammy Toscos, Mike Y. Chen, Jon Froehlich, Beverly Harrison, Predrag Klasnja, Anthony LaMarca, Louis LeGrand, Ryan Libby, Ian Smith, & James A. Landay (2008). Activity sensing in the wild; a field trial of UbiFit Garden. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 1797-1806. https://doi.org/10.1145/1357054.1357335
Jeffrey P. Bigham, Anna C. Cavender, Jeremy T. Brudvik, Jacob O. Wobbrock, & Richard E. Ladner (2007). WebinSitu; a comparative analysis of blind and sighted browsing behavior. Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, 51-58. https://doi.org/10.1145/1296843.1296854
Jonathan Lazar, Aaron Allen, Jason Kleinman, & Chris Malarkey (2007). What frustrates screen reader users on the web; a study of 100 blind users. International Journal of Human-Computer Interaction, 22(3), 247-269. https://doi.org/10.1080/10447310709336964
Shawn Lawton Henry (2007). Just Ask: Integrating Accessibility Throughout Design. Lulu, 272. http://www.uiaccess.com/accessucd/
Eva Hornecker & Jacob Buur (2006). Getting a grip on tangible interaction; a framework on physical space and social interaction. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 437-446. https://doi.org/10.1145/1124772.1124838
Gary Marchionini (2006). Exploratory search; from finding to understanding. Communications of the ACM, 49(4), 41-46. https://doi.org/10.1145/1121949.1121979
Hannu Korhonen & Elina M. I. Koivisto (2006). Playability heuristics for mobile games. Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, 9-16. https://doi.org/10.1145/1152215.1152218
Janet C. Read & Stuart MacFarlane (2006). Using the fun toolkit and other survey methods to gather opinions in child computer interaction. Proceedings of the 2006 Conference on Interaction Design and Children, 81-88. https://doi.org/10.1145/1139073.1139096
Peter Morville & Louis Rosenfeld (2006). Information Architecture for the World Wide Web. O'Reilly Media, 528. https://www.oreilly.com/library/view/information-architecture-for/0596527349/
Penelope Sweetser & Peta Wyeth (2005). GameFlow; a model for evaluating player enjoyment in games. Computers in Entertainment, 3(3), 3-3. https://doi.org/10.1145/1077246.1077253
Don Norman (2004). Emotional Design; Why We Love (or Hate) Everyday Things. Basic Books.
Helen Petrie, Fraser Hamilton, & Neil King (2004). Tension, what tension? Website accessibility and visual design. Proceedings of the 2004 International Cross-Disciplinary Workshop on Web Accessibility (W4A), 13-18. https://doi.org/10.1145/990657.990660
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Healthcare Software Usability (42)
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Raj M Ratwani, Erica Savage, Amy Will, Ryan Arnold, Saif Khairat, Kristen Miller, Rollin J Fairbanks, Michael Hodgkins, & A Zachary Hettinger (2018). A usability and safety analysis of electronic health records: a multi-center study. Journal of the American Medical Informatics Association, 25(9), 1197-1201. https://doi.org/10.1093/jamia/ocy088
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Trisha Greenhalgh, Sara Shaw, Joseph Wherton, Chrysanthi Papoutsi, Joanne Lynch, Christine A'Court, Susan Hinder, Sietse Wieringa, Nicholas Fahy, & Rob Procter (2017). Real-world implementation of video outpatient consultations at macro, meso, and micro levels; mixed-method study. Journal of Medical Internet Research, 20(4), e150. https://doi.org/10.2196/jmir.9897
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The Built Environment (31)
Stefan Boeri Architetti (2017). Vertical Forest; Bosco Verticale, Milan. Boeri Architetti project documentation. https://www.stefanoboeriarchitetti.net/en/project/vertical-forest/
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Bryan C. Pijanowski, Almo Farina, Stuart H. Gage, Sarah L. Dumyahn, & Bernie L. Krause (2011). What is soundscape ecology? An introduction and overview of an emerging new science. Landscape Ecology, 26(9), 1213-1232. https://doi.org/10.1007/s10980-011-9600-8
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Data Visualisation (30)
Colin Ware (2021). Information Visualization: Perception for Design. Morgan Kaufmann, 560. https://shop.elsevier.com/books/information-visualization/ware/978-0-12-812875-6
Colin Ware (2020). Information Visualization; Perception for Design (4th ed). Morgan Kaufmann.
Alberto Cairo (2019). How Charts Lie; Getting Smarter about Visual Information. W. W. Norton.
Andy Kirk (2019). Data Visualisation; A Handbook for Data Driven Design (2nd ed). SAGE.
Arvind Satyanarayan, Dominik Moritz, Kanit Wongsuphasawat, & Jeffrey Heer (2017). Vega-Lite; a grammar of interactive graphics. IEEE Transactions on Visualization and Computer Graphics, 23(1), 341-350. https://doi.org/10.1109/TVCG.2016.2599030
Alberto Cairo (2016). The Truthful Art: Data, Charts, and Maps for Communication. New Riders, 400. https://www.pearson.com/en-us/subject-catalog/p/the-truthful-art-data-charts-and-maps-for-communication/P200000008947/9780133440539
Tamara Munzner (2014). Visualization Analysis and Design. A K Peters/CRC Press. https://doi.org/10.1201/b17511
Nathan Yau (2013). Data Points; Visualization That Means Something. Wiley.
C. G. Healey & J. T. Enns (2012). Attention and Visual Memory in Visualization and Computer Graphics. IEEE Transactions on Visualization and Computer Graphics, 18(7), 1170-1188. https://doi.org/10.1109/tvcg.2011.127
Michael Bostock, Vadim Ogievetsky, & Jeffrey Heer (2011). D3; data-driven documents. IEEE Transactions on Visualization and Computer Graphics, 17(12), 2301-2309. https://doi.org/10.1109/TVCG.2011.185
Edward Segel & Jeffrey Heer (2010). Narrative visualization; telling stories with data. IEEE Transactions on Visualization and Computer Graphics, 16(6), 1139-1148. https://doi.org/10.1109/TVCG.2010.179
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Jeffrey Heer, Michael Bostock, & Vadim Ogievetsky (2010). A tour through the visualization zoo. Communications of the ACM, 53(6), 59-67. https://doi.org/10.1145/1743546.1743567
Leland Wilkinson (2010). The grammar of graphics. WIREs Computational Statistics, 2(6), 673-677. https://doi.org/10.1002/wics.118
Stephen Few (2009). Now You See It: Simple Visualization Techniques for Quantitative Analysis. Analytics Press, 328. https://analyticspress.com/nysi.php
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Methods (117)
Research methods for evaluating and predicting usability: testing, expert review, modelling, and statistics.
Usability Testing (44)
Jeff Sauro (2018). Customer Analytics for Dummies. Wiley.
Page Laubheimer (2018). Remote moderated usability tests; how to do them. Nielsen Norman Group. https://www.nngroup.com/articles/moderated-remote-usability-test/
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Jeff Sauro & James R. Lewis (2016). Quantifying the User Experience: Practical Statistics for User Research. Morgan Kaufmann, 374. https://shop.elsevier.com/books/quantifying-the-user-experience/sauro/978-0-12-802308-2
Kathy Charmaz (2014). Constructing Grounded Theory (2nd ed). SAGE.
Amy Schade (2013). Remote unmoderated usability testing; pros and cons. Nielsen Norman Group. https://www.nngroup.com/articles/remote-usability-tests/
Laura Dabbish, Colleen Stuart, Jason Tsay, & Jim Herbsleb (2012). Social coding in GitHub; transparency and collaboration in an open software repository. Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work, 1277-1286. https://doi.org/10.1145/2145204.2145396
Michael J. Muller & Sandra Kogan (2012). Grounded Theory Method in Human-Computer Interaction and Computer-Supported Cooperative Work. The Human-Computer Interaction Handbook (3rd ed; Jacko, ed.), 1003-1024. https://doi.org/10.1201/b11963-ch-44
Steve Krug (2010). Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems. New Riders, 168. https://sensible.com/rocket-surgery-made-easy/
Andy Crabtree, Tom Rodden, Peter Tolmie, & Graham Button (2009). Ethnography considered harmful. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 879-888. https://doi.org/10.1145/1518701.1518835
Mark A. Burrell, Jeanette Blomberg, & Greg Guest (2009). An ethnographic approach to design. Human-Computer Interaction; Development Process (Sears & Jacko, eds.), 964-986. https://doi.org/10.1201/9781420088892.ch5
Jeffrey Rubin & Dana Chisnell (2008). Handbook of Usability Testing. Wiley, 384. https://www.wiley.com/en-us/Handbook+of+Usability+Testing%3A+How+to+Plan%2C+Design%2C+and+Conduct+Effective+Tests%2C+2nd+Edition-p-9780470185483
Paul Dourish (2006). Implications for design. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 541-550. https://doi.org/10.1145/1124772.1124855
Virginia Braun & Victoria Clarke (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77-101. https://doi.org/10.1191/1478088706qp063oa
Hsiu-Fang Hsieh & Sarah E. Shannon (2005). Three approaches to qualitative content analysis. Qualitative Health Research, 15(9), 1277-1288. https://doi.org/10.1177/1049732305276687
Jeff Sauro & Erika Kindlund (2005). A method to standardize usability metrics into a single score. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 401-409. https://doi.org/10.1145/1054972.1055028
Thomas S. Tullis & Jacqueline N. Stetson (2004). A comparison of questionnaires for assessing website usability. Proceedings of the Usability Professionals Association Conference. https://www.semanticscholar.org/paper/A-Comparison-of-Questionnaires-for-Assessing-Tullis-Stetson/9d621a71a9c9e24f689f5263ed5b74e53535374a
David Pinelle, Carl Gutwin, & Saul Greenberg (2003). Task analysis for groupware usability evaluation; modeling shared-workspace tasks with the mechanics of collaboration. ACM Transactions on Computer-Human Interaction, 10(4), 281-311. https://doi.org/10.1145/966930.966932
Carl Gutwin & Saul Greenberg (2002). A descriptive framework of workspace awareness for real-time groupware. Computer Supported Cooperative Work, 11(3), 411-446. https://doi.org/10.1023/A:1021271517844
Jakob Nielsen, Tonya Clemmensen, & Carsten Yssing (2002). Getting access to what goes on in people's heads? Reflections on the think-aloud technique. Proceedings of the Second Nordic Conference on Human-Computer Interaction, 101-110. https://doi.org/10.1145/572020.572033
Gary M. Olson & Judith S. Olson (2000). Distance matters. Human-Computer Interaction, 15(2-3), 139-178. https://doi.org/10.1207/S15327051HCI1523_4
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