References

GameFlow; a model for evaluating player enjoyment in games

Penelope Sweetser & Peta Wyeth (2005)

Computers in Entertainment, 3(3), 3-3.

DOI: https://doi.org/10.1145/1077246.1077253

Abstract. Sweetser and Wyeth's GameFlow model — Csikszentmihalyi's flow adapted to game design with eight criteria (concentration, challenge, player skills, control, clear goals, feedback, immersion, social interaction). The most-cited reference for game-evaluation in HCI literature.

Tags: software games flow foundational

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