Also known as: short-term memory, STM
Working memory is the cognitive system that holds and manipulates information currently in use. It is the mental workspace where reasoning, comprehension, problem-solving, and decision-making take place. Its defining characteristic is severely limited capacity.
Classic estimates from George Miller (1956) put working memory at about 7 ± 2 items, but more rigorous experiments by Nelson Cowan (2001) have revised this downward: when chunking is controlled for, working memory holds only about 4 ± 1 independent items at a time.
Working memory also has limited duration. Without active rehearsal — mental repetition of the contents — information decays within approximately 15–30 seconds. Peterson and Peterson (1959) demonstrated this by having participants hold three consonants in mind while counting backward; recall dropped to near zero within 18 seconds.
Design implications follow directly:
- Never require users to remember more than ~4 items across screens
- Provide external memory aids (breadcrumbs, progress indicators, persistent status displays)
- Avoid split-attention designs that force mental integration of separated information
- Use chunking to extend effective capacity (phone numbers as 3-3-4 groups)
- Avoid interference by not presenting similar information that competes for the same mental resources
Working memory is arguably the single most important constraint on interface design.
Related terms: Miller's Law, Cognitive Load, Chunking, Long-Term Memory, Sensory Memory
Discussed in:
- Chapter 3: Memory and Cognitive Load — Working Memory
Also defined in: Textbook of Usability